This trial is best done solo. Loop repeatedly through hotspots like the hospital, library, and parking garage. Use your Renegade for standard mobs and Hole Cracker for ARC Raiders Coins shielded targets. Consistency is more important than raw firepower.
Harvesting Trials
Maps: Damn Battlegrounds (Hydroponic), Spaceport
Farm moss, mushrooms, and mullen by routing through high-density zones. Avoid high PvP zones when possible. Top players regularly break 45,000+ points with optimized loops.
Prospecting Probes
Map: Spaceport during Electromagnetic Storm
Vertical mobility is mandatory. Bring:
Zip lines
Snap hooks
Adrenaline stims
Spread out to cover as much ground as possible while maintaining rescue range.
Flying Enemy Trials
Map: Hidden Bunker
The North Trench Tower offers safe, isolated sightlines. Set up barricades and mines, then repeatedly scan and snipe with high-damage weapons. Positioning is the entire strategy here.
Boss Damage Trials (Queen & Matriarch)
The Queen is preferred:
Higher health
More manageable movement
Smoother damage phases
Aim for legs and armor plates, not the central cavity. This produces more serious shielded damage. With high-tier ARC Raiders Items and perfect execution, teams can reach up to 16,000 damage points per run.
Team Composition & Loadout Essentials
Successful squads bring:
Renegade, Hole Cracker, Wolf Packs
Lure & blaze grenades
Mines, barricades, and stims
Defined roles (spawn control, DPS anchor, support)
Every run must be a fully optimized attempt-there's no room for half-effort.
Advanced Tips & High-Level Tricks
Always pick 2× multipliers over daily modifiers.
Start spawn timers early with aggressive opening kills.
Use rooftops and vertical routes for fast rotations.
Plan extraction before you even begin.
Don't linger in PvP hotspots.
During downtime, reposition safely-don't chase unnecessary fights.
Following these principles won't guarantee top-100 placement, but it will make your trials consistent, efficient, and leaderboard-ready.
If you've found yourself wandering across the Blue Gate, unsure where the Broken Earth trail is or how to finish the Reduced to Rubble quest, you're not alone. Blue Gate is one of Arc Raiders' most visually impressive zones-wide open plains, twisted metal ruins, towering ARCs-but it's also one of the most dangerous. Between roaming Raiders and unpredictable ARC patrols, it's easy to get lost, overwhelmed, or simply turned around.
Fortunately, Reduced to Rubble is far more straightforward once you know where the game wants you to cheap ARC Raiders Coins go. This guide breaks down every step so you can navigate Blue Gate confidently, avoid common pitfalls, and complete the quest efficiently-no backtracking or guesswork required.