Arc Raiders Leaper Combat Guide

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Leapers are one of the more intimidating ARC enemies in Arc Raiders, mostly because of how fast they move and how hard their leap attacks hit. They wander wide, open zones and can slam you with shockwaves even if you're not standing close, so running straight at them usually ends badly ARC Raiders Coins. Most players learn quickly that the safest way to deal with them is to take advantage of their predictable jumps, use cover wisely, and go for the obvious weak spots on their legs and eyes. The reward is worth the trouble, since Leaper Pulse Units are needed for important upgrades like Utility Station III.

A good loadout makes a huge difference. Heavy ammo weapons such as the Whole Cracker or the Pharaoh rifle do steady work on their armor, and bringing extra launcher ammo helps shred their knees when you get clear shots. Blaze Grenades are surprisingly effective and cheap—they burn through armor fast, often leaving only a bit of cleanup with your main gun. It also helps to run a safe pocket augment so you don't lose valuable drops if things go sideways. Many players prefer Dam Battlegrounds for hunting because Leapers there patrol predictable spots, and the area tends to be a little quieter on the PvP side.

The usual approach is to get their attention from a safe distance and lead them toward a bunker, a shed, or even a cluster of containers. Leapers struggle to follow you into tight indoor spaces, and their jumps often get blocked by roofs or angled terrain. From there you can peek out, fire at their knees to expose the piping underneath, and slow them down enough that the fight becomes much more manageable. Eyes work as critical weak spots too, but hitting legs first gives you much more control over the entire encounter.

If you're playing solo, Blaze Grenades make the fight almost routine. Toss one directly on top of the Leaper, let the burn play out, throw another, then finish it off with a heavy weapon while it's weakened. Trigger grenades work too, especially if you stack a few before you start shooting. In groups, things go even faster—one person keeps the Leaper busy while the others tear apart its legs in seconds. Solo players often rely on bunkers and other cover-heavy spots so the explosions don't catch them while they're lining up shots.

Once the Leaper goes down, the important part is grabbing the Pulse Units and getting out before other players show up. Storing the loot in a safe pocket removes most of the risk, and extracts like Water Treatment Elevator make it easy to leave even when you're carrying a heavy load. Staying quiet after the kill helps prevent getting ambushed by patrols or other Raiders who heard the commotion.

For players who want to farm Leapers, Dam Battlegrounds is ideal because the respawns are consistent and close to extracts. With a level 1 Whole Cracker and a couple of grenades, some people manage kills in just a few minutes. Fire traps and Wolfpacks add extra burn damage if you prefer a slower, safer approach. Many veterans emphasize going for the legs rather than trying to burn through the whole health bar, since removing limbs avoids some of the Leaper's nastier death animations ARC Raiders Boosting buy.

Once you understand how to bait their jumps, break their legs, and use cover, Leapers become much less frightening and more of a reliable source of resources. What starts as a terrifying encounter turns into a steady routine, and eventually into one of the more profitable ways to progress through the game.

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